Utility Slot Dragon Age Inquisition
- Utility Slot Dragon Age Inquisition Quest
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Dragon Age Inquisition Materials Crafting Leather Guide
Dragon Age Inquisition materials crafting Leather with the option of upgrading the different types of Slots and with different tiers in the game. The higher tier you upgrade the stronger the 4 types of slots become, upgrading through crafting is one of the fastest way of leveling up your character and how strong your armor becomes along with healing and many other aspects of your character. See the list below in which it will help you upgrade your items by crafting leather.
The crafting tree or Schematics in broken down into Tiers. Tier 1, 2 and 3 and on. Tier 1 would be your lowest of the three ties which only has two slots for crafting materials, your highest Tier is Tier 3 sometimes you will see a tier 4, which you have four slots for materials and gives you more freedom to customize, upgrade craft items but they will cost you more.
Utility Slot Dragon Age Inquisition Quest
TOC: Walkthrough Astrariums Locations Bottles of Thedas Locations Crafting Weapons and Armor Guide Oculara and Shards Locations Camps Locations Landmarks Locations Mosaic Locations Glyphs Locations Song Lyrics Locations Focus Abilities Guide Metal Crafting Cloth Crafting Cloth Masterwork Guide Leather Crafting Cloth Masterwork Crafting Runes Crafting Herbs Crafting Merchants Guide
Dragon Age Inquisition Materials Crafting Leather Guide
Crafting Material Name | Primary Slot | Utility Slot | Offense Slot | Defense Slot |
---|---|---|---|---|
August Ram Leather / 2 | Medium armor rating | 1.5 Dexterity | 2.5% flanking damage bonus | 3% cold damage resistance |
Bear Hide / 2 | Medium armor rating | 1.5 Dexterity | 1.5% critical chance | 3% cold damage resistance |
Bronto Hide / 1 | Low armor rating | 1 Cunning | 2% critical damage | 1% ranged defense |
Canine Leather / 1 | Low armor rating | 1 Dexterity | 2% flanking damage bonus | 2.5% cold damage resistance |
Craggy Skin / 3 | High armor rating | 1.75 Cunning | 3% critical damage | 1.75% ranged defense |
Deepstalker Hide / 1 | Low armor rating | 1 Dexterity | 1% chance to bleed target on hit | 1% chance to bleed attacker on being hit |
Dragon Scales / 4 | Very high armor rating | 1 Cunning/1 Dexterity | 3.5% armor penetration | 4% fire damage resistance |
Dragonling Scales / 1 | Low armor rating | 1 Dexterity | 1% chance to bleed target on hit | 2.5% fire damage resistance |
Druffalo Hide / 1 | Low armor rating | 1 Dexterity | 1% critical chance | 2.5% cold damage resistance |
Fennec Fur / 1 | Low armor rating | 1 Dexterity | 1% critical chance | 2.5% cold damage resistance |
Great Bear Hide / 3 | High armor rating | 1.75 dexterity | 1.75% critical strike | 3.5% cold damage resistance |
Gurgut Webbing / 2 | Medium armor rating | 1 Dexterity/0.5 Cunning | 1.5% chance to bleed target on hit | 3% fire damage resistance |
Halla Leather / 2 | Medium armor rating | 1.5 Dexterity | 2.5% flanking damage bonus | 3% cold damage resistance |
Hardened Gurn Hide / 3 | High armor rating | 1 Dexterity/0.75 Cunning | 1.75% chance to bleed on target | 1.75% chance to bleed attacker on being hit |
Lurker Scales / 3 | High armor rating | 1.75 Cunning | 3% critical damage | 1.75% ranged defense |
Nugskin / 1 | Low armor rating | 1 Cunning | 2% critical damage | 1% ranged defense |
Phoenix Scales / 2 | Medium armor rating | 1 Dexterity/0.5 Cunning | 1.5% chance to bleed target on hit | 1.5% chance to bleed attacker on being hit |
Quillback Leather / 2 | Medium armor rating | 1.5 Cunning | 2.5% critical damage | 1.5% ranged defense |
Ram Leather / 1 | Low armor rating | 1 Dexterity | 2% flanking damage bonus | 2.5% cold damage resistance |
Red Hart Leather / 3 | High armor rating | 1.75 Dexterity | 3% flanking damage bonus | 3.5% cold damage resistance |
Rough Hide / 2 | Medium armor rating | 1.5 Cunning | 2.5% critical damage | 1.5% ranged defense |
Snoufleur Skin / 3 | High armor rating | 1.75 Dexterity | 3% flanking damage bonus | 3.5% cold damage resistance |
Varghest Scales / 2 | Medium armor rating | 1 Dexterity/0.5 Cunning | 1.5% chance to bleed target on hit | 1.5% chance to bleed attacker on being hit |
Wyvern Scales / 3 | High armor rating | 1 Dexterity/0.75 Cunning | 1.75% chance to bleed on target on hit | 3.5% fire damage resistance |
“Dragon Age: Inquisition is the biggest RPG of the year, and I don’t just mean that in terms of hype and expectations. I mean, it is literally the biggest RPG of the year in terms of size and options available to you in this fantasy world. BioWare has gone off the deep end in terms of how open-ended an RPG can truly be, and it has a new trailer to explain its weapon system to you.” –Ron Duwell
One could have 3 defense slots, and the other one could have 2 defense slots and 1 utility slot. Remember crafting materials will give different properties and attributes depending on the slot. The other difference they have would be the material type the schematic needs on the slots –. Dragon Age Inquisition materials crafting Leather with the option of upgrading the different types of Slots and with different tiers in the game. The higher tier you upgrade the stronger the 4 types of slots become, upgrading through crafting is one of the fastest way of leveling up your character and how strong your armor becomes along with.
IMO: This is looking promising. In the first picture we see what weapon categories we are going to have available. From left to right: One handed weapons, two handed weapons, staves, dual wield, and finally ranged. But that’s not really the interesting part of this. On the right we see under the weapons damage, rating (common, rare, unique, etc), and item level, there are three stats the weapon provides. In the second picture, we see that there are three crafting components connecting to a “main” component. There are 2 utility slots and an “offense” slot connecting to one “main” (perhaps metal of the blade?) one, with a “special” star slot on the top. The third picture shows that weapons can have more than 3 stats, the difference between a rare (blue) and unique (purple) weapon.
Dragon Age Inquisition Wiki
IMO: In this picture we get to see a little of the armor selections. Along the top we see that there are light, medium, and heavy armor variants. Anyone familiar with RPGs will be familiar with this. More interesting is the fact that we see the armor having five stats, 2 up from weapons. Below the stats, we see a that the armor has Firewalker Freezing Prowler Arms and Icewalker Absorbing Prowler Legs. I want to dissect this just a bit. I have a hunch that each term will refer to something you may alter on it. Firewalker may mean +20% fire resistance, where Icewalker may be +20% ice resistance (notice the higher numbers for each in the stats above). Freezing may add even more ice resistance, and absorbing is perhaps what is adding the magic and melee defense, with the prowler suffix being visually what the model is for the armor. Does this mean armor is one cohesive unit, and not separated into the more traditional choices (chest, hands, legs, etc)?
Dragon Age Inquisition Ea Play
IMO: Ahhh finally a decent, high quality image of a portion of the skill tree. It looks like the bonuses from DA2 are in, where when you spend a point to learn a skill, you may spend another on the skill (if it has the option, shown by the smaller icons around it) that change and enhance the specific skill in particular ways. This was easily my favorite part to class customization about DA2 and I am very glad it has returned. MAGE TREE PLEASE.
Dragon Age Inquisition Xbox One
IMO: You know, I just wanted to show this beautiful interface. It’s clear, concise, simple, and modern. I really enjoy the color palette they went with, and I love the easy to distinguish color differences between your shitty and not-so-shitty items. I really do love it.